Rhino v7 Archives - Rhino 3D https://rhino3d.co.uk/tag/rhino-v7/ Rhino 3D Tue, 25 Feb 2025 12:01:43 +0000 en-GB hourly 1 https://wordpress.org/?v=6.8.2 https://rhino3d.co.uk/wp-content/uploads/2018/03/cropped-rhino3d-site-icon-32x32.png Rhino v7 Archives - Rhino 3D https://rhino3d.co.uk/tag/rhino-v7/ 32 32 Shape to Fabrication 2025 https://rhino3d.co.uk/events/shape-fabrication-2023-2/ Tue, 25 Feb 2025 11:44:43 +0000 https://rhino3d.co.uk/?p=3403 Shape to Fabrication is back this April, 2025, with a specially curated 1-Day Workshop series and the main AEC Focused 2-Day Conference featuring project based presentations from companies including KPF, Grimshaw, Heatherwick Studio and many more!

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The Shape to Fabrication 2025 logo.

Simply Rhino are proud to share news of the Shape to Fabrication 2025 AEC Focused Workshops and Conference.

Simply Rhino have announced that their popular AEC & Design Workshops and Conference, Shape to Fabrication (STF), are back for April 2025 in London.

  • STF Workshops taking place on 15th April
  • STF 2-Day Conference taking place on 16-17th April at the University of Westminster, Marylebone

Shape to Fabrication looks to cutting-edge technology, innovative construction & applications in architecture, design, engineering & construction. This year will see the 9th iteration Shape to Fabrication and will feature workshops, projects and presentations from leading studios, innovators and makers including:

Visit Shape to Fabrication to for all details and to get your tickets to join us in April.

Shape to Fabrication is organised by Simply Rhino, the UK Rhino Experts.

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Shape to Fabrication 2023 https://rhino3d.co.uk/events/shape-fabrication-2023/ Tue, 07 Mar 2023 12:04:53 +0000 https://rhino3d.co.uk/?p=2616 Join us at Shape to Fabrication this April for our specially curated Workshop series and the main Shape to Fabrication Conference, all back in-person for 2023 in London.

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Shape to Fabrication Conference Logo

Simply Rhino are proud to share news of the Shape to Fabrication 2023 Workshops and Conference.

Simply Rhino announce their popular two-day AEC focused conference, Shape to Fabrication, is back for 2023.

  • Workshops taking place 22-24th April
  • Conference taking place 26-27th April

Shape to Fabrication looks to cutting-edge technology, innovative construction & applications in architecture, design, engineering & construction. This year will see the 8th iteration of the Shape to Fabrication Conference and will feature projects and presentations from leading studios, innovators and makers including:

  • Arup
  • Foster + Partners
  • Front, Inc.
  • Grimshaw
  • Heatherwick Studio
  • Joesph Walsh Studio
  • McNeel (Rhino3D) Developers
  • PLP Architecture
  • Zaha Hadid Architects

Visit Shape to Fabrication to learn more and get your tickets to join us in April.

Shape to Fabrication is organised by Simply Rhino, the UK Rhino Experts.

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V-Ray 6 for Rhino – Architectural Interior Scene https://rhino3d.co.uk/v-ray-for-rhino/v-ray-6-for-rhino-architectural-interior-scene/ Tue, 03 Jan 2023 16:33:41 +0000 https://rhino3d.co.uk/?p=2599 In this introductory level video tutorial, Phil creates a night-time architectural interior render with V-Ray 6 for Rhino 7. We examine adjusting the camera exposure and adding interior elements and materials from Chaos Cosmos before going on to add...

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Creating a Night-time Architectural Interior Render in V-Ray 6 for Rhino

In this new Simply Rhino V-Ray video tutorial, part of our new ‘Getting Started with V-Ray’ series, we create a night-time architectural interior render using V-Ray 6 for Rhino 7.

Image is a render showing a basement office set-up with a reception area. There are suspended round ceiling lights and people meeting in the reception area as well as working on laptops in the desk area.

Adding Elements and Materials from Chaos Cosmos

The starting point for this video is the same model and settings as used in our previous daylight V-Ray Architectural Exterior tutorial. We look at examining and adjusting the camera exposure and adding interior elements and materials from Chaos Cosmos before going on to add various lights into the scene and adjusting these to suit the night-time exterior environment. 

Detailed Set-up of Lights and Emissive Materials

Next steps are to look at the set-up of Rectangular Lights, Mesh Lights, Sphere Lights and Emissive Materials and this is demonstrated in some detail. Finally to complete the tutorial we showcase V-Ray Light Mix – a useful tool to make changes to the lighting after the render has completed.

V-Ray 6 and Rhino 7 – Architectural Interior Rendering Video

Find Out More About Rhino, V-Ray, and our CAD Training

Simply Rhino are the UK’s Favourite Supplier of Rhino and Rhino Plugin Software. If you’d like to find out more then you have several options:

Interested in Product Design rendering with V-Ray?

Then watch our V-Ray 6 for Rhino Product Design Render tutorial video.

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V-Ray 6 for Rhino – Product Design Render https://rhino3d.co.uk/v-ray-for-rhino/v-ray-6-for-rhino-getting-started-product-design-render/ Wed, 16 Nov 2022 11:59:01 +0000 https://rhino3d.co.uk/?p=2576 How to create a 'White Studio Render' in V-Ray 6 for Rhino. This introductory level video tutorial explains the default V-Ray lighting and background set-up and goes on to show how, in a few simple steps, you can create a professional product rendering.

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Product Design Rendering with V-Ray 6 for Rhino

In this new Simply Rhino introductory level V-Ray video tutorial, part of our new ‘Getting Started with V-Ray’ series, we show how to create a ‘White Studio Render’ in V-Ray 6 for Rhino, in just a few simple steps.

An image of a submersible designed using Rhino 3D software and rendered using V-Ray for Rhino, the object is blue and an oval flat shape with 4 short legs and a grill like surface to the top.

V-Ray for Product Designers

This type of image, where the product sits on a white ground plane and against a white backdrop whilst having interesting lighting and reflections, is widely used in Product Design. Simply Rhino V-Ray trainer and Rhino expert, Phil Cook, explains the default V-Ray lighting and background setup before going on to create an editable image based lighting solution with the V-Ray Dome Light.

Introduction to V-Ray Render Elements

Phil also shows how V-Ray Render Elements can be added to the Render to allow post processing adjustment inside the V-Ray Frame Buffer.

V-Ray 6 and Rhino 7 – Product Design Render Video

Find Out More About Rhino, V-Ray, and our CAD Training

Simply Rhino are the UK’s Favourite Supplier of Rhino and Rhino Plugin Software. If you’d like to find out more then you have several options:

More V-Ray Video Content

Interested in using V-Ray for Architectural scenes? Then watch our V-Ray Architectural Exterior rendering video tutorial.

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V-Ray 6 for Rhino – Architectural Exterior https://rhino3d.co.uk/v-ray-for-rhino/v-ray-6-for-rhino-architectural-exterior-rendering/ Thu, 06 Oct 2022 17:07:36 +0000 https://rhino3d.co.uk/?p=2553 In this video we set out to demonstrate how to create an architectural scene using V-Ray 6 for Rhino. In some quarters V-Ray has a reputation for complexity, but this video will show how a scene can be created, adjusted, and rendered, in a few simple steps.

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Creating an Architectural Exterior Render in V-Ray 6 for Rhino

In this new Simply Rhino V-Ray video tutorial, part of our new ‘Getting Started with V-Ray’ series, we show how you can simply create, adjust, and render, an architectural scene using V-Ray 6 for Rhino and Rhino 7. This exterior render is complemented by another video in this series that looks at rendering an interior night-time scene.

Image shows a scene rendered using V-Ray for Rhino software. There is a large wide glass 2-storey building with a roof terrace. In the foreground there is grass, shrubs and people.

Popular Rhino Plugin Renderer, V-Ray for Rhino

V-Ray is an industry-standard photorealistic renderer known for its accurate results and fast raytracing. Although V-Ray is a very popular plug-in for Rhino it does have a reputation in some quarters for complexity – however in this video Simply Rhino trainer Phil Cook sets out to show how an architectural scene can be created, adjusted, and rendered with V-Ray for Rhino in just a few simple steps.

Simply Create an Architectural Scene with V-Ray

The video shows how V-Ray can create quick pre-built lighting solutions for the model which can then optionally be adjusted and tailored to suit a particular geo-location and time. Phil will also show how elements such as exposure, lighting, reflections and denoising algorithms can be adjusted in the V-Ray frame buffer without having to re-render the scene.

V-Ray 6 and Rhino 7 – Architectural Exterior Rendering Video

Find Out More About Rhino, V-Ray, and our CAD Training

Simply Rhino are the UK’s Favourite Supplier of Rhino and Rhino Plugin Software. If you’d like to find out more then you have several options:

Interested in Product Design rendering with V-Ray?

Then watch our V-Ray 6 for Rhino Product Design Render tutorial video.

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Rhino for SketchUp Users – Push/Pull Modelling Explored in Rhino3D v7 https://rhino3d.co.uk/rhino-for-windows/rhino-for-sketchup-users-push-pull-modelling-explored-in-rhino3d-v7/ Wed, 10 Aug 2022 12:48:15 +0000 https://rhino3d.co.uk/?p=2449 Introductory level Rhino3D video for architectural users in which Phil Cook looks at using Rhino like SketchUp and more specifically ways in which the ‘Push-Pull’ editing method in SketchUp can be emulated in Rhino.

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In this first Simply Rhino introductory level Rhino3D video for architectural users, Phil Cook looks at using Rhino like SketchUp, and more specifically ways in which the ‘Push/Pull’ editing method in SketchUp can be emulated in Rhino.

Rhino and Grasshopper Popularity

Rhino is extremely popular in the world of architecture and many of the world’s largest and most well-known architectural, engineering, and integrated design practices use Rhino and Grasshopper in their daily workflow. In this use case Rhino is often associated with the creation and development of challenging and complex curved geometry.

Rhino Software also Ideal for Smaller Practices

Despite this association with large studios and complex geometry, Rhino is an ideal software for smaller and owner-operated practices – those who are, for example, using AutoCAD LT for 2D work and SketchUp for 3D modelling. Indeed, Rhino is a compelling alternative to this combination, offering an integrated environment with a full suite of 2D drafting tools and real, manufacturable surface and solid geometry that can be exchanged with Revit and all the major industry standard tools.

Taking 2D Plans into 3D Space

In the video, using the example of a conceptual pre-planning massing study, Phil will show how 2D plans and elevations similar to those in AutoCAD LT can be positioned in 3D space and used as the basis for a quick, SketchUp like, modelling exercise. Along the way Phil introduces some of the basic concepts of selection and editing in Rhino.

Rhino for SketchUp Users Video Tutorial

The Rhino for SketchUp Users Video Series

There are 3 videos in our short Rhino for SketchUp Users series and this video is the first. You can find the other 2 videos listed here:


Find Out More About Rhino and Rhino Training

Simply Rhino are the UK’s Favourite Supplier of Rhino Software. If you’d like to find out more then you have several options:

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Rhino 7 and KeyShot 11 – New KeyShot Feature, 3D Paint https://rhino3d.co.uk/keyshot/rhino-7-and-keyshot-11-new-keyshot-feature-3d-paint/ Mon, 30 May 2022 14:29:52 +0000 https://rhino3d.co.uk/?p=2389 KeyShot 11 Video Tutorial looking at a new feature in KeyShot, 3D Paint. Phil Cook from the team at Simply Rhino introduces 3D Paint by way of a metal casting, modelled in Rhino 7.

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In this Simply Rhino KeyShot video tutorial Phil Cook looks at 3D Paint, a new feature in KeyShot 11.
Image shows a flat circular object 3d modelled in Rhino3D and rendered in KeyShot using the 3D Paint feature to show the realistic ageing and corrosion to the blue metal finish.

3D Paint allows for painting directly onto a 3D object. This is a great way to add dirt, ageing, corrosion and other arbitrary textures onto local areas of geometry.

Phil uses the example of a metal casting, modelled in Rhino 7, and shows step-by-step methods for adding dirt, corrosion and paint wear in KeyShot 11 using 3D Paint. Phil also shows how to set up the initial model in Rhino 7 to ease the process.

KeyShot 11 – 3D Paint Video Tutorial

Learn more and KeyShot Training

To learn more about KeyShot you can visit the KeyShot page on the Simply Rhino website. If you’re interested in learning KeyShot then you can find details of our 1-day KeyShot Essentials training course too, and if you’re after more project focused training for KeyShot then contact us, we’re always happy to help.

KeyShot 11 Trial Version

If you’d like to try KeyShot 11 for free then you can download a trial version below, just choose your KeyShot 11 installer platform and follow the instructions:

  • Download and Launch KeyShot from the installers listed above. Start KeyShot and select ‘Start a Trial
  • Log into your KeyShot Cloud Account, or create a new account if you do not already have one
  • Select ‘Activate with a trial code
  • Enter your Trial code as: SIMPLYRHINOKSTRIAL

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Rhino UK User Group Meeting | October 2021 https://rhino3d.co.uk/events/rhino-uk-user-group-meeting-october-2021/ Tue, 07 Sep 2021 08:33:16 +0000 https://www.rhino3d.co.uk/?p=2249 Watch the recording of the presentation from award-winning ceramic artist and maker, Michael Eden, at the Rhino UK User Group Meeting. Following Michael's presentation we have a live Q&A with the online audience.

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Featuring award-winning ceramic artist and maker, Michael Eden.

Join the team from Simply Rhino live and online for our next Rhino 3D UK User group meeting on Wednesday 6th of October 2021.

  • This live online meeting took place on Wednesday 6th October 2021
  • Time: 18:30 – 19:30 (UK Time)
  • The meeting was recorded and the video can be found following the presentation details below

Presenters & Presentation Details:

Michael Eden – Form and Transform

Photo of Michael Eden with some of his work.

Michael Eden is an award-winning ceramic artist and maker, internationally recognised as one of the first makers to engage with and realise the creative potential of new technology including 3D printing and scanning. His work sits at the intersection of craft, design, art and technology, exploring contemporary themes through historical, culturally familiar objects.


Photo of Ceramic Artist and Maker, Michael Eden

We are delighted to welcome ceramic artist and maker, Michael Eden, to our next Rhino UK User Group Meeting.

Michael’s work sits at the intersection of craft, design, art and technology with Michael incorporating the use of Rhino in his work since his time as a student at the Royal College of Art in 2006.


For his 2018 major solo exhibition at Waddesdon Manor in Buckinghamshire, Michael Eden was able to scan a number of rare 18th century French porcelain vases and use them as the basis for re-interpretations. When they were made, the finely crafted and highly decorated ceramics were technically highly advanced and Michael’s aim was to bring their story into the 21st century through the use of the technology that is available to artists, makers and designers.

Though Michael has employed Rhino 3D software since he was a Royal College of Art student between 2006 and 2008, he still approaches his work as an artist and craftsman, having previously spent over 20 years as a potter.

Following Michael’s presentation we’ll have the opportunity for a live Q&A session with Michael. We hope you can join us and we look forward to seeing you on the 6th October.


Images: Courtesy of Adrian Sassoon, London. Photography by Sylvain Deleu

Watch the full recording of the meeting here:


Organised by Simply Rhino

Sponsored by BEAM and PNY


Read about our last meeting and watch the video recording of May’s Rhino UK User Group Meeting.

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Rhino UK User Group Meeting | May 2021 https://rhino3d.co.uk/events/rhino-3d-uk-user-group-meeting-may-2021/ Mon, 10 May 2021 18:04:31 +0000 https://www.rhino3d.co.uk/?p=2156 Join Simply Rhino, Astheimer Design and McNeel (developers of Rhino) for the Rhino UK User Group Meeting. Presentations, Live Rhino Demo and Q&A's. Recording of Meeting Now Available.

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Featuring designers & design engineers, Astheimer Design, and the Rhino 3D developers themselves, McNeel & Associates.

Join the team from Simply Rhino live and online for our next Rhino 3D UK User group meeting on Thursday 20th May 2021. We are pleased to have two great presentations along with our usual live and interactive Q&A sessions.

  • This live online meeting took place on Thursday 20th May 2021
  • Time: 18:30 – 20:00 (UK Time)
  • The meeting was recorded and the video is shown following the presentation details below

Presenters & Presentation Details:

Presentation #1 – Astheimer Design – Delivering Mobility Solutions for a Sustainable* Future 

Founded in 2009 by Carsten Astheimer with Russell Gillott, the Astheimer team has grown into a multidisciplinary talented team of designers and design engineers enabling the design, development and build of road going vehicles, award winning boats, vertical take-off and landing aircraft, and more.

Carsten spent a large part of his career in Italy, the birthplace of automotive design, building and running one of the studios for Pininfarina, he then became design director for Brunswick, a multinational marine company where he met Russell now the design director at Astheimer. 


Photo of Carsten Astheimer the founder of Astheimer Design.

We’re delighted to be joined by Carsten Astheimer who will talk about Astheimer’s design principles and values and present ‘AURA’, an all-electric concept car designed for nature, with sustainability at its core and efficiency driving its design.


Located in Warwick, the heart of the UK automotive industry, Astheimer have built a world class team and state of the art hardware and software, allowing them to develop projects end to end, from the initial concept to fully road legal functional prototypes.

Astheimer have developed long term collaborative relationships with their clients, including Land Rover, Bentley, Rolls Royce, Nissan, Airstream, Caterpillar and many others, thanks to a personalised service and the design principals and values by which they operate.

* “meeting the needs of the present without compromising the ability of future generations to meet their own needs.” United Nations 1987.

Image shows the design for an all-electric concept car called AURA, the sage-green, two-seater car is shown travelling along a road through a forest.
AURA image ©Astheimer Design

Presentation #2 – McNeel – Rhino 7, Design Possibilities

McNeel’s presentation will be delivered by Scott Davidson and Kyle Houchens.

The goal of the presentation is to showcase some of the new features of Rhino 7 and the possibilities they bring for design. The session will also demonstrate how users can apply these new tools to their workflows.

Image shows a concept racing car which is red coloured with black livery, designed using Rhino v7 including SubD.

Scott Davidson will introduce Rhino 7 and talk briefly about what’s new using images to help talk about the tech behind these new features.

Kyle Houchens will make a live Rhino 7 demo of a rapid concept build of a vehicle seat. If time allows Kyle will also talk about topology layout for a basic vehicle.

Part of Kyle’s live presentation will involve the new SubD toolset in Rhino v7.  This surfacing methodology allows for the easy creation and adjustment of freeform and organic forms that can sometimes be challenging to model using a conventional NURBS approach. Put simply, the designer is in control of the shape and form while Rhino v7 looks after the continuity.

Scott has handled business development at Robert McNeel & Associates since 1992, working directly with customers and development partners to help create market specific solutions. Scott is always searching for tools, techniques and technologies that may be helpful to the Rhino community and enjoys discovering the various ways people use Rhino.

Kyle is an application specialist, designer and modeller with 30-years experience in the automotive, toy, product and entertainment industries. Kyle has built thousands of 3D models (and counting) and specializes in digital product development, rendering, digital workflow design and training.

McNeel image modelling and design courtesy of Kyle Houchens of McNeel and Associates in Rhino v7.

Watch the full video recording of the meeting here:


Organised by Simply Rhino

Sponsored by BEAM and PNY


Read about our last meeting and watch the video recording of April’s Grasshopper UK User Group Meeting here.

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Rhino 7 and KeyShot 10 Part Animation Video Tutorial https://rhino3d.co.uk/keyshot/rhino-7-and-keyshot-10-part-animation-video-tutorial/ Wed, 03 Feb 2021 13:56:16 +0000 https://www.rhino3d.co.uk/?p=2091 Rhino 7 and KeyShot 10 Part Animation Video Tutorial created and delivered by Simply Rhino's Senior Rhino3d Trainer and KeyShot expert Phil Cook.

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In this video, Phil Cook of Simply Rhino takes a look at creating a Part Animation in Rhino 7 and KeyShot 10.

Screenshot of KeyShot 10 Interface from Part Animation Video Tutorial

Create easy part animations with KeyShot 10

This is an animation where we can move the model, or parts of the model, against a timeline. In Rhino 7 we can animate the camera but not move the model or parts – so if you have KeyShot this opens up the possibility of creating easy part and keyframe animations.

Phil also looks at custom rotations (i.e. those not aligned with KeyShot’s X,Y,Z axis). So, if you’ve come unstuck with custom rotations or hinge positions in KeyShot in the past then there is a work-around included in this video.

You can watch the video here and if you would like to follow along using the video transcript you’ll find this at the bottom of this page.

To learn more about KeyShot you can visit the KeyShot product page on the Simply Rhino website, you can also find out about our KeyShot training options, including a 1-day KeyShot essentials training course delivered by Phil, details of that course can be found here.

If you are interested in our previous Rhino and KeyShot video material you can find more on this site, including a recent video in which we take a look at creating a Sun Study Animation with Rhino v7 data from KeyShot 10.


Rhino 3D v7 and KeyShot 10 Part Animation Tutorial Video Transcript

Hi, this is Phil from Simply Rhino and in this short video I’m going to take a look at creating a part animation in KeyShot 10. This is an animation where we can move the model or parts of the model against a timeline. The starting point is going to be in Rhino 7 and with this engineering model of a dewatering pump. In Rhino 7 we can animate the camera but not move the model or parts – so if you have KeyShot this opens up the possibility of creating easy part and keyframe animations.

All of the steps in this video are fairly straight forward, however I am going to look at how we handle the case where a rotating or hinging component is inclined at an angle – i.e. not in line with the KeyShot X, Y, or Z axes. So, if you’ve come unstuck with custom rotations in KeyShot there’s a work around included later in this video.

Let’s now take a look at the finished KeyShot video to see what we’re aiming for. The video starts with the main yellow engine cover being raised up whilst the side door opens. At the same time, the model is rotated. A pump impeller component is moved forwards, to expose the pump detail below – before this and the yellow cover fade out. Finally, there’s a camera movement so we can see down onto the pump and engine assembly.

Before I start, let’s take a look at the KeyShot interface with the completed animation. In the animation window at the bottom, you’ll see that I have 8 animation elements that start and finish at various points in the timeline. Once these are created, I can see and edit their properties in the window in the bottom right. I can also scrub through the timeline to get a quick idea of how my animation is progressing.

Let’s go back to Rhino now, and first of all I want to look at how this model is organised. For still images I would usually use Rhino’s Layers to separate out the components on a per material basis, as this would make it easier to apply the same material to multiple components in Keyshot. However, here I’m going to use sublayers (or parent and child layers as they are sometimes called) to contain, for example, all the components that are included in the engine cover assembly that I want to hinge upwards in the animation.

The other thing I want to do in Rhino is to create a ‘helper object’ that will make it easy for me to hinge this side door that is inclined at 5 degrees to the vertical. I’m going to Hide the hinge pin and then I’ll create a straight line that snaps between the top and bottom of the hinge centres. This line is inclined at 5 degrees to the vertical, and I’ll now mark the centre of this line and rotate it about it’s centre by 5 degrees so that the line is now vertical. Finally, I’ll use the Pipe command to create a simple solid from this vertical line and push this solid onto its own layer called ‘Helper’.

Now, this may seem a strange or unnecessary procedure, but the issue in KeyShot is this. When I pick a local hinge point on Rhino geometry in KeyShot, for example the centre of this line, then KeyShot will only recognise a point in space for rotation and any such rotation will be relative to KeyShot’s X,Y and Z axes. In order to get around this get around this, what I need to do is introduce an object into KeyShot that has a centre about this point. I can then rotate the object in KeyShot and, once rotated, KeyShot will then understand the relative rotated X,Y and Z directions of the part and I can use it to describe the axis of rotation for my side door.

So, once I have my helper object completed and I’ve checked through all the layers then I can go to my KeyShot 10 Live Linking plug-in and I can send the model to KeyShot.

Okay, so the model is now in KeyShot and first I want to go to set-up a few basic things. First, I’ll got to ‘Image’ and here I want to make this image the same ratio as a 1920 by 1080 HD image which will be the final video output resolution. So I’ll set this to 960 by 540.

Next I’ll go into ‘Lighting’ and choose ‘Product’. Then I’ll go into ‘Environment’ and here I’ll use ‘Overhead Array 4K’ as the lighting set-up and in the ‘Environment’ tab on the right I’ll choose a white colour for the background. I’ll turn on the ground reflections and in the ‘Scene’ I’ll pick the complete ‘Model Set’, go to ‘Position’ and make sure that this is snapped onto the ground.

Next, I’ll go to ‘Camera’ and I’ll manipulate the view to give me a starting position and I’ll ‘Save’ this camera position as ‘Animation’.

Now I can start adding materials to the scene, so I’ll expand the ‘Model Set’ and you’ll see we have exactly the same layer configuration here as we did in Rhino. I’ll go to my ‘Materials’ on the left and select ‘Metallic Paints’ and I’ll drag the metallic yellow paint onto the engine cover.

I’m just going to suppress some ‘Layers’ here and let’s leave on ‘Side Door’ and the main ‘Bund Fabrication’. Now, I’m going to have the same grey material on the side door and on the grey part of the Bund Fabrication and, of course, I want to avoid creating duplicate materials. I’ll apply the standard grey paint to the Bund Fabrication, now if I drag from the Library again to the Side Door then I’ll get a duplicate grey material – but if I go to my material selection down here and drag the material from here then I won’t create a that duplicate.

Okay so now I’ve added all the materials I want to add and it’s time to start creating the animations and if you don’t see the ‘Animation’ window at the bottom here you can get this by going to the ‘Window’ menu and selecting ‘Animation’.

I’m just going to go to the ‘Side Door’ here and turn off that ‘Helper Object’ so I can just see the parts that I want to animate. The first area I want to look at is the yellow Engine Cover. The geometry for the hinges exists in the model, so we can use the hinge pins as a rotation point in KeyShot. I’ll go to the ‘Animation Wizard’ and pick ‘Rotation’.  Then I’ll go to ‘Next’ and then I can specify the part of the model that I want to animate – and this is the ‘Main Cover’ here. The Next panel is where we actually set up the animation and the first thing I need to do is to define a ‘Pivot Point’. So, I need to select ‘Pick’ and go to the ‘Main Cover’ and then go down to ‘Pin’ which is the controlling layer for the hinge pins. Now there’s actually two of these pins but KeyShot will just work out the centre of those two objects. I’ll select 70 degrees for the Rotation and I can choose ‘Ease In’ and ‘Ease Out’ which means that I’ll get a sort of damping down of the movement at the start and end of the rotation.

I’m not going to worry too much about that time or duration here because I can do this just by dragging in the timeline. I’ll drag out the animation to 15 seconds and if I scrub the timeline, I can see the animated object.  

So, now I’ve got the first part of the animation done and I’m going to look next at creating another rotation animation this time for the ‘Side Door’ and remember that this is the part that is inclined at 5 degrees to the vertical. So first of all I’m going to turn on the ‘Helper Object’ that I created earlier and then I’m going to turn off the other elements in the model.

I’ll go to ‘Camera’ and choose ‘Free Camera’ so I can manipulate the view, just so I can see everything a little easier. Then I’ll go to the ‘Move’ tool, pick ‘Rotate’ and select the ‘Helper’ cylinder as the ‘Pivot Object’ making sure that I have a ‘Local Axis’ and a ‘Centre Pivot Point’ selected. I’ll now see the Rotation gizmo is aligned to the ‘Helper’ and I can now rotate the ‘Helper’ by -5 degrees in Y.

Now I can add in the animation using the ‘Helper Object’ as the axis that I want to rotate about. I’ll open the ‘Animation Wizard’ and choose ‘Rotation’. The part I want to rotate is the whole of the Side Door assembly and for the Pivot Point here I want to go to ‘Pick’ and select ‘Helper’ and choose the actual geometry on the sublayer here – the Helper Object itself.

I’ll Rotate about Z and I’ll choose -70 and hit ‘Finish’. If I scrub through the timeline it’s a little difficult to see so let’s switch to Free Camera and then enable the ‘Geometry View’ and manipulate around here a bit so I can confirm that I’ve got the axis of rotation set correctly. That all looks good, so I’ll go back to the ‘Animation’ camera and I’ll adjust the length in the Timeline.  I want this animation to end at 11 seconds – so I’ll drag the end out here and I want it to start at 4 seconds. So that’s the second part of the animation done.

Let’s look now at some of the simpler elements in the animation. You can see that, as I scrub the timeline marker here – the engine cover raises upwards then it moves out of the frame. Now, I am going to change the view a little later on, but I still don’t want to see the cover chopped off like this. So what I’m going to do is to introduce a ‘Fade’ and I’m going to start that Fade at 8 seconds; if I move the timeline marker to 8 seconds and then go into the Animation Wizard and choose ‘Fade’ then, that Fade animation will start at where the timeline marker is – so at 8 seconds.

The part that I want to Fade here is the ‘Main Cover’ – and that’s all the components inside the main cover – and I’ll go to ‘Next’ and I want to give this a duration of 5 seconds and I want to fade from the default 100% to 0%. I can now see this Fade as the cover moves up and it’s already looking better.

I’m going to change the title of this element here and  I’m going to call this ‘003 Cover Fade’. I can do this over on the left side here or I can pick the actual animation element and change the title here – it doesn’t matter which do.

Next up, as the cover raises up you’ll see in a moment that there is a box here which sits on top of the front coupling for the pump and I want to move this box forwards so I can see some of the impeller casting underneath. I’m going to do this with an animation called a ‘Translation’ which is very simply a movement of the part and I want to start this at 9 seconds. So, again I’ll move my timeline to here and go to the ‘Animation Wizard’ and select ‘Translation’. The part that I want to choose for this is in ‘Pump Installation’ and it’s called ‘Front Coupling Box’ – I’ll see it highlighted there – then I’ll go to ‘Next’ and I can set the parameters for this – now I want to move it about its own local origin and the translation therefore will be in the Y axis to move this forward and backwards.

To move it forwards from the pump I know that from previous movements in the model I need a minus value here so I’m going to move that -900 millimetres and the duration for this is going to be 4 seconds. I can ‘Ease In’ and ‘Ease Out’ if I want and I’ll hit ‘Finish’. Let’s take a look at this and drag through here and I can see that part coming forward and that all looks okay. I’ll just change the name of this here to ‘004 Move Front Coupling’ and then I’m just going to move this full animation forwards slightly so it starts at 7 seconds tablet so it just moves a little earlier

Next, I want to do something similar with this than I have with the Main Engine Cover and that is to fade it out. I’ll start that at 9 seconds and go to the Animation Wizard and select ‘Fade’, then I’ll choose the part of the model set I want here – so it’s ‘Pump Installation Front Coupling Box’ –  and I want this to have a 4 second duration and I want it to fade from 100% to nothing. I’ll rename this as ‘005 Fade Front Coupling’.

What I want to do now is to rotate the whole object slightly, so that as the animation progresses, I start to see the assembly a little bit more from the front. To achieve this, I’m going to add a ‘Turntable’ animation. So, I’ll go to the ‘Animation Wizard’ again and I’ll choose ‘Turntable’. What’s important to understand here, is that I’m animating the object not orbiting the camera around the object. I want to start this Turntable Animation at 0 and I want to have a 13 second duration. The centre of rotation is going to be the centre of the model, and I want to go counter clockwise and I’ll just try rotating by 20 degrees so that it’s a fairly subtle movement. So, I’ll finish that animation segment and see how this looks.

The end shot of this animation is going to be with the camera looking down onto pump and engine assembly and to achieve this I’m going to do two separate camera animations. I’m going to start by tilting the camera upwards so it’s looking down onto the pump and engine assembly and then to make sure that the model stays in the centre of the frame I’ll create a translation to move the camera across the model.

I’ll start with the incline element of the camera animation and I’ve got my timeline marker set at 7 seconds which is where I want the animation to start. I’m going to open up the ‘Animation Wizard’ and I’m going to choose ‘Inclination’ and you can see in what happens here with this little animation at the bottom – the camera pivots around its target. The Camera that I want to choose is of course is the ‘Animation’ camera and I want to start this at a bit later than I just said – so let’s say 8 seconds and let’s give it a duration of 10 seconds which will make the animation slightly longer overall. The rotation that I want to end up with here is going to be 30 degrees – now to see this I can move the Timeline Marker with the Animation Wizard active and I can see the camera starting to move – so I can kind of rain this back a bit and I’ll set it to 30 degrees. This is the view I was looking for but of course I need to be seeing the model further up into the frame and I can do this with a separate translation. So, let’s finish this and Rename this element 007 Camera Incline.

Starting at the same point I now want to add the second camera animation here I want this to be a Translation and again it’s the same ‘Animation’ camera that I want to use here. I’ll set the global axis here I’ll keep the start at 8 seconds – this was defined my Timeline Marker position – and I want to have a 10 second duration.

I’ll move the Animation Wizard out of the way and scrub the Timeline Marker to the end of the animation segment and then I can choose my Y value here – now the slider will respond to the initial starting number here and 1 is too small so I’ll start with 300 and then start moving the slider whilst watching the result update in the preview window. I’ll end up with a value of 670 here which puts the assembly in the middle of the frame. Lets’ finish that up and I’ll rename this element 008 Camera Translate.

I can render out a Preview of the Animation by using this little button here – and this will create a small animation which is more detailed than the Live Preview window but takes considerably less time to render out than a full animation. Let’s fast forward to the end of the Preview creation and I can now Play the Preview and check that everything looks okay.

So that all looks good, and you’ll see that I can also scrub through the timeline in the Preview too. This Preview can be saved for reference, you might want a colleague or client to see this for example, and this can be done by clicking on the Save icon here.

So, when I’m happy with everything I can render out the Animation. I’ll go to ‘Render’ and select ‘Animation’ and I want to check that I have the correct output resolution set here -1920 by 1080. I can Render out either the ‘Work Area’ (which is between these two triangular markers in the timeline) or the entire animation but in this case that produces exactly the same number of frames.

I can output either as a pre-packaged Animation or a set of numbered still frames. I generally favour just outputting frames as this lets me add corrections and adjustments in by automating Photoshop if necessary. I can set the file type and the quality here and I can either add the this to a Queue to Render later or Render immediately.

So, that’s about all I wanted to cover in this video. Thanks for watching, and please feel free to leave any comments below. If you’ve found this video useful then please hit the ‘like’ button and, remember that to keep up with all the latest developments in Rhino and KeyShot then you can subscribe to this channel. At Simply Rhino we offer training for Rhino and all its key plug-ins including, of course, KeyShot – so check out our website for more details.

Thanks again for watching and I’ll catch up with you in the next video.

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